
GamesRadar+ regrets the error.Image via NetherRealm Studios, Warner Bros. I doubt I'll be next in line to compete at EVO, but as a casual player who enjoys putting extra time in - I love what NetherRealm Studios has put together.Ī previous version of this review conflated Fatalities with Fatal Blows it has since been edited for clarity.

Mortal Kombat 11 struck a rare chord in me where, even after playing twenty hours in a few days, I want to go back and play more.
#MK 11 REVIEW OFFLINE#
Between the campaign, which lets you jump between a bunch of fighters, the multiple tower modes, The Krypt, offline and online casual play, and ranked play, there are a ton of ways to make use of those characters. That blunder aside, there are more than twenty other characters that I want to play - so a handful of duds doesn't deter me much. Nothing leads me to want to care about them - let alone play them. None of their motivations, moves, or moments in the game felt memorable. They had a lot to live up to when sharing the screen with the likes of Raiden and Liu Kang and they fell short. New fighters, however, like Geras, a servant of Kronika who can control time, Cetrion, an elder goddess, and The Kollector, a servant to Shao Kahn were all flat and boring alongside Kronika. I played as and against four different Scorpions and none of them felt like similar fights.
#MK 11 REVIEW SERIES#
Everyone is a delight to play, both because of their long history in the series and fresh designs in this entry. The approach I take to playing Kotal Kahn is nothing like the one I take for Sub-Zero, although the mechanics are deep enough to allow a newcomer to play both easily. The breadth and variety of characters, which nearly all are playable and featured during the story, is my favorite element in Mortal Kombat 11. Despite the ridiculousness of the overall plot, there are moments where the violence moves the story forward, but those moments are tarnished by the fact that these Fatal Blows are far, far more violent in every way. They ruin big story moments that otherwise would've been quite impactful (I'd provide an example, but they all include heavy spoilers). I'm all for Boon and NetherRealm sticking to their roots, but at least give me the option to turn Fatal Blows off or offer a toned down version.Įven more, these Fatal Blows had a deep effect in Mortal Kombat's narrative. These Fatal Blows seem like a relic of the past and have the opposite effect of something like Dragon Ball FighterZ's cinematics. We're long past the days where blood and gore made Mortal Kombat the hallmark fighter it is today. "Fatal Blows seem like a relic of the past"

These moves take control away from the players and feature incredibly gory, over-the-top acts of violence like Erron Black ricocheting two bullets off coins through his opponent's eyeballs or Kitana slicing through her enemy's spine with her fans. Each and every fight lets both fighters use their Fatal Blow move as their health bar drops close to zero (alongside some other slow motion, gruesome moves). The great breadth of mechanics and their approachability only makes the severity of the Fatal Blows more consequential.

You're never that far away from a helping hand to push you to improve. There are even quick reference combos on the first screen in the pause menu. These mechanics are fairly accessible as well since Mortal Kombat 11 features an extensive tutorial that walks you through basic movesets, combos, and other things you should know before taking on Shao Kahn. One wrong move can mean losing a big chunk of your health bar, but if you're quick enough you should be able to break a grab or block a jab fast enough to turn the tide of battle in your favor. Combos usually start by gaining advantage over the enemy while being inches from their fist. It's slower and more claustrophobic, emphasizing the need to get right in your opponent's face if you want to stand a chance. Players, both newcomers and fans, will have a lot to love from this 27 year old franchise.Īs Boon (opens in new tab) has said, Mortal Kombat 11 does have a slightly different style of play than the Mortal Kombat X that came out in 2015. Mortal Kombat 11 feels faster, tighter, and more challenging than those previous entries, even if only by a small margin.

While never being a huge proponent of the series, I've enjoyed fighting as Scorpion and Sub-Zero at dozens of arcade cabinets and in several console iterations of the series. I've been playing Mortal Kombat for a long time.
